They are taking the Hob… the Captain to Dunland
Wednesday, October 12th, 2011So, Isengard is here and I got to play it for a while. When I say a while I mean about 3 days since I’ve been in the Lands of no Internet. Nevertheless my captain is already 68. He is the only class I’ve taken to Dunland so far (and only character I’ve played since RoI) so let’s have a look on what he saw. Although I could probably cover every change RoI brought in one post I decided not to. I will make shorter posts about every area I’ve visited.
Still, this would be a really short post so I add my general impressions about RoI.
Launch
Despite the launch being a day early and people having already been patching by the time I got home I was among the unfortunate ones and spent 6 hours trying to connect to the server. When I finally did the patching process went smoothly and I got in fairly easily. Then my computer froze I didn’t have the will to log in again.
Gameplay
Stats were changed an all that but I didn’t really feel much different, not yet anyway. Yes I’m close to having 1000 points of Might (something I could’ve never hope to achieve pre-RoI) but I don’t really do significantly more damage and I’m not traited for it. Class traits changed as well so I had to do some swapping, the biggest difference for me (in Leader of Man) is that Routing Cry is no longer tied to on-defeat response and now causes Forced attack. There is another trait that gives Routing Cry a stun so I’m kinda wondering how would those two things play together.
Gameplay in general isn’t bad and even though the areas were somewhat overcrowded the mobs kept respawning fast and I didn’t have to wait to kill the number required for the quests. I am running into another issue though – my bags are full. I usually have a bag or so empty and the other four are full of stuff I don’t wish to part with. Now my issue isn’t that I would need to keep all the drops, there are only two kinds of ore and one gem (my captain is a Jeweller) the issue is that all the quests reward these superb looking armour pieces that I’d really like to keep but I can’t, my Wardrobe (90 slots) is full as well. Fortunately my Warden seems to have a lot free space so by the time I’ll be taking her through Dunland I would be able to keep all the stuff. Right now I’m only picking pieces for a new outfit and discarding the rest (with much sadness).
The quests flow rather smoothly and in such a manner that you aren’t bound to one central hub that you keep visiting over and over again. Usually an NPC in a hub sends you to some tasks and then talk to another NPC somewhere near the area where your quests take place and the NPC will take it from there. Epic quests have also an interesting approach, usually you help a Ranger with some tasks and he then continued further south. You’re left to help the Dunlendings in the area as much as you can (or see fit) before meeting with that Ranger (or another one) further down the road. The quests also reward a hefty chunk of XP (about a 10k per quest) so I made a whole level on the first day which was around 30 quests. I heard rumours there aren’t enough quests to actually reach 75 by questing but we shall see.
Crafting
I haven’t crafted much yet as the quest rewards are quite good but I was surprised with how many recipes a Jeweller actually starts. In the previous tiers I would usually get a full basic set (earring, bracelet, necklace, ring) then I could get some advanced sets from drops. In the new Westfold tier I’m starting out with a recipe for Polished Green Garnet and a necklace, just a necklace. The other stuff should come from drops but – as Murphy’s law would have it – I’m only getting drops for other professions.
Apart from the inventory issue I haven’t encountered any bad thing and I’m looking forward to the rest of Dunland as well as Nan Curunír and of course the Gap of Rohan. I don’t think I will be disappointed.